

Basically I can ascend in the sky forever. Original Xenoblade engine you could use Homebrew to put in cheats for the game. Cyberpunk 2077 even after all this time I have ran into a bunch of bugs. Fucking thing was unbreakable! Monolith are the kings of open world games to me in polish. Whatever Nintendo used for Xenoblade on Wii. RE Engine looks to be a worthy successor or one of the best in house engines ever. Deep Down's engine was supposed to replace it but that went belly up. Even as recently as Capcom Fighting collection used it. UvC3,Sengoku Basara, Dragon's Dogma,Tatsunoko vs Capcom remains to me their best fighting game in the the last 15 years.

Through the 7th generation and the 8th it was very flexible and while Capcom had some of it's worst years then they also put out some great stuff. Feels like we've been waiting forever for it to blow us away, but I guess that's the reality of how long game development takes these days.ĬryEngine deserves a mention too, both for the legendary Crysis games, but also less well known but still beautiful games like Kingdom Come Deliverance and Ryse Son of Rome.Īs the industry moves more and more towards standardizing development around a select few third party engines like Unreal and Unity, it's cool to still see companies like Capcom retaining their own custom in house tech.Ĭapcom's MT Framework. UE5 looks incredibly promising, but for all the impressive tech demos, it has yet to produce an actual shipping game that wows me. UE4 of course brought us beautiful games like Hellblade, Bright Memory Infinite, Gears 5, The Vanishing of Ethan Carter, and on Switch a lot of excellent ports as well as Yoshi's Crafted World and the Octopath Traveler games. UE3 was a beast on 360 with the Gears of War games, and it was cool to see it extend into the next generation too with the likes of Batman Arkham Knight and Outlast II holding their own well passed the release of UE4. It's predecessor MT Framework was a showstopper as well RE5 on PS3/360 was a stunner on release, RE Revelations was by far and away the best looking games on 3DS, and Monster Hunter World showed it pushed a whole generation beyond what it was designed for but still delivering the goods. RE engine I like as well it managed to squeeze some nice results out of the Switch with Monster Hunter Rise, while the recent Resident Evil games built on it look awesome on PC/PS/Xbox.
#CAPCOM UNITY FORUM TERMS OF SERVICE SERIES#
id tech 8 on PS5/Xbox Series is gonna be insane when it inevitably arrives. The latter three games even got impressive ports to Switch which speaks to the engine's scalability. Id Tech is an interesting one for me games like Doom 3, (id tech 4) Rage, (5, this one was well optimised on consoles at least) Doom 2016, Wolfenstein II, (6) and Doom Eternal (7) looked phenomenal for their time.
